Initial upload

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myawired
2026-05-03 14:53:43 -04:00
commit 7a46a17131
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using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using System.Security.Principal;
using Rec_rewild_live_rewrite.api.dbs;
using Rec_rewild_live_rewrite.api.server.Classes.db_class;
using static Rec_rewild_live_rewrite.api.dbs.HeartbeatDB;
namespace Rec_rewild_live_rewrite.api.server
{
public class Sessions
{
private static readonly Random random = new Random();
public static RoomInstance? CreateRoom(string roomName, string sceneName = "", bool isPrivate = false)
{
//const string uuidPrefix = "rewild_live_2023";
string formattedRoomName = $"^{roomName}";
if (!string.IsNullOrEmpty(sceneName))
{
Console.WriteLine($"[Sessions]: Finding room: \"{roomName}\" with scene id: \"{sceneName}\"");
}
else
{
Console.WriteLine($"[Sessions]: Finding room: \"{roomName}\"");
}
long gameSessionId = random.Next(0x1000, 0x7fffffff);
RoomDBClasses.RoomRoot roomData = RoomDB.GetRoomByName(roomName);
if (roomData == null)
{
Console.WriteLine($"[Sessions]: Room \"{roomName}\" not found.");
return null;
}
Console.WriteLine($"[Sessions]: {roomName} found! Joining...");
var firstSubRoom = roomData.SubRooms?.FirstOrDefault();
string dataBlob = firstSubRoom?.CurrentSave?.DataBlob ?? string.Empty;
long instanceNumber = random.Next(1000, 999999999);
Guid instanceId = Guid.NewGuid();
string photonSuffix = isPrivate
? $"_private-room-{instanceNumber}-{instanceId}"
: "room";
var session = new RoomInstance
{
roomInstanceId = instanceNumber,
roomId = (long)roomData.RoomId,
subRoomId = (long)roomData.SubRooms[0].SubRoomId,
location = roomData.SubRooms[0].UnitySceneId,
roomInstanceType = 0,
name = formattedRoomName,
maxCapacity = roomData.SubRooms[0].MaxPlayers,
isFull = false,
isPrivate = isPrivate,
isInProgress = false,
photonRoomIdYeee = photonSuffix,
voiceServerId = null, // this not supported and game may explode when connecting to a server that dont exist
voiceAuthId = null,
matchmakingPolicy = 0
};
if (!string.IsNullOrEmpty(sceneName))
{
ApplySceneSettings(session, roomData, roomName, sceneName, isPrivate);
}
else
{
ApplyRandomPublicSubroom(session, roomData, roomName, isPrivate);
}
return session;
}
public static RoomInstance CreateDorm(ulong id, string name)
{
Random rng = new Random();
long RandomNumber = rng.Next(1000, 999999999);
ulong DormId = PlayerDB.GetDormId(id);
RoomDBClasses.RoomRoot dorm = RoomDB.GetRoom(DormId);
if (dorm == null)
{
PlayerDB.CreateDormForPlayerId(id);
}
long instanceNumber = random.Next(1000, 999999999);
Guid instanceId = Guid.NewGuid();
string photonSuffix = $"Rec-Rewild-Dorm-{instanceNumber}-{instanceId}";
var session = new RoomInstance
{
roomInstanceId = RandomNumber,
roomId = (long)DormId,
subRoomId = (long?)dorm.SubRooms.FirstOrDefault()?.SubRoomId ?? 0,
location = "76d98498-60a1-430c-ab76-b54a29b7a163",
roomInstanceType = 0,
name = $"@{name}'s Dorm",
maxCapacity = 4,
isFull = false,
isPrivate = true,
isInProgress = false,
photonRoomIdYeee = photonSuffix,
voiceServerId = null, // this not supported and game may explode when connecting to a server that dont exist
voiceAuthId = null,
matchmakingPolicy = 0
};
RoomDB.IncreaseRoomVisit(DormId);
return session;
}
private static void ApplySceneSettings(RoomInstance session, RoomDBClasses.RoomRoot roomData, string roomName, string sceneName, bool isPrivate)
{
foreach (var subroom in roomData.SubRooms)
{
if (subroom.Name.Equals(sceneName, StringComparison.OrdinalIgnoreCase))
{
session.subRoomId = (long)subroom.SubRoomId;
session.location = subroom.UnitySceneId;
if (!isPrivate)
{
//session.photonRoomId = $"{roomName}-hello-room-{sceneName}";
}
return;
}
}
Console.WriteLine($"Scene \"{sceneName}\" not found in room \"{roomName}\".");
}
private static void ApplyRandomPublicSubroom(RoomInstance session, RoomDBClasses.RoomRoot roomData, string roomName, bool isPrivate)
{
var publicSubrooms = roomData.SubRooms
.Where(sub => sub.Accessibility == RoomDBClasses.RoomAccessibility.Public)
.ToList();
if (publicSubrooms.Count == 0)
{
Console.WriteLine($"No public subrooms found for \"{roomName}\".");
return;
}
var selectedSubroom = publicSubrooms[random.Next(publicSubrooms.Count)];
session.subRoomId = (long)selectedSubroom.SubRoomId;
session.location = selectedSubroom.UnitySceneId;
if (!isPrivate)
{
//session.photonRoomId = $"{roomName}-hello-room-{selectedSubroom.name}";
}
}
}
}